Click Trim to Intersection to trim two entites to their intersection.
TRIM TO INTERSECTON trims or extends two entities to a new endpoint at their intersection. This command is very useful for creating precise vertices with two non-parallel entities. Use this command instead of creating zero-radius fillets or zero-length chamfers.
The prompt reads "1st entity:". Select a point on the first entity you want to trim or extend.
The prompt reads "2nd entity:". Select a point on a second entity.
Both entities will be redrawn, sharing a common endpoint. CC3 terminates the command.
To restore the original entity:
Use the UNDO command ().
Text equivalent: TRIMINT
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