Customisizing File Conversion

If you want to import drawings from CC2, CC2 Pro and add-ons, you can use the CC2 to CC3 Conversion option. This topic describes how you can cutomize this conversion process, and add your own converters.

The converter adds fill styles and other settings into your old drawing, and moves entities on appropriate sheets. This enables you to use the drawing tools and add effects.

The converter extracts the fill styles, symbol scale and bitmap fill style resolutions from a template. Where the template is defined in inches, it assumes that you are working with an overland map, and scales the fill style appropriately. It assumes that the template selected is a standard 1000x800 Wizard template. For other units (eg feet) it doesn't scale the fill styles.

The conversion filters are stored as plain text files in CC3's System/Converters folder. Look at overland.txt as an example.

Here is the syntax to use for the plain text file.

Template=#Templates\Dungeons\Wizard\CC3 dungeon.fct

Style=Dungeon CC3

Examples

:SYMBOLS

Adds a sheet called SYMBOLS.

HEX/SQUARE GRID:GRID

Moves everything on the HEX SQUARE GRID layer to the GRID sheet, creating the GRID sheet if it's not already present in the drawing.

$VEGETATION:SYMBOLS

VEGETATION:LAND FEATURES

Moves all the symbols on the VEGETATION layer to the SYMBOLS sheet, and moves any remaining entities on that layer to the LAND FEATURES sheet.

$*:SYMBOLS

*:MISCELLANEOUS

Removes all as yet unmoved symbols to the SYMBOLS sheet then moves everything left in the drawing not already on a sheet to the MISCELLANEOUS sheet. We do this last so that if you have added your own layers, all the entities appear at the top of the drawing, making it easy to move them to a more appropriate sheet.